Monster Hunter Generations Ultimate Story Key Quests
Apr 02, 2020 1★ Village Key Quests Lv★ 2★ Village Key Quests Lv★★ 3★ Village Key Quests Lv★★★ 4★ Village Key Quests Lv★★★★ 5★ Village Key Quests Lv★★★★★ 6★ Village Key Quests Lv★★★★★★ Contents 1 1★ Village Key Quests 2 2★ Village Key Quests 3 3. Monster Hunter Wiki is a FANDOM Games Community. Dec 10, 2015 MHXX: Monster Hunter Generations Ultimate, MHGU Key Quests Guide Technobubble. A list of all English and Japanese key quests from Monster Hunter X to Monster Hunter Generations Ultimate, as well as Arena Quests and Village Requests.
- Monster Hunter Generations Ultimate Story Key Quests 2
- Monster Hunter Generations Ultimate Guide
- Monster Hunter Generations Ultimate Story Quests
- Mhgen Story Key Quests
Technobubble is a regular technology feature by reporter Jason Hidalgo. Follow him on Twitter @jasonhidalgo
LATEST UPDATE: Just got my Japanese copy of Monster Hunter X so I've started a Monster Hunter X Key Quests Guide! As for previous updates, I posted a guide on how to unlock every guild quest monster from low rank to G-rank via the Everwood. Make sure to check it out if you haven't unlocked all the guild quest monsters yet! Now on to the Key Quest guide.
ORIGINAL ARTICLE
A wise person once said, 'Haste makes waste.'
That is, unless you've played the Japanese version of the latest Monster Hunter game to death like I did and now need to blaze through your village/caravan and gathering hall quests to reach the endgame quickly in Monster Hunter 4 Ultimate. Maybe it's your first crack at the latest game in the series but you still want to progress in a jiffy.
Then it becomes 'He who strikes first, wins.' Just ask Charlie 'Tigrex Blood' Sheen.
For newcomers to the game, you don't have to finish every quest to unlock the next rank or batch of missions in Monster Hunter. Instead, you can finish what are called 'key quests' to unlock the next set of missions right away.
If you're in a rush to get to 10-star village/caravan quests or those tougher Gathering Hall missions to be able to craft better gear, here's a list of key quests to speed up your progress.
MORE GAMES AND GADGETS: Catch up on the latest technology features and reviews at the Technobubble hub
CARAVAN AND VILLAGE QUESTS
These refer to the campaign mode of the game, which progresses the story. Monsters are not quite as tough as they are in online/multiplayer mode but you have to solo them.
LOW RANK
1-star
Steak Your Ground
Deliver 1 Well-done Steak or Rare Steak
A Winning Combination
Deliver 1 Mega Potion
Subquest: Slay 3 Jaggi
— Pretty basic stuff. Just talk to your caravan leader, the hat maniac to unlock. No, your goofy little hat ain't worth risking my life by jumping onto a Dah'ren Mohran. But, hey, I'll do it anyway.
2-star
Ancestral Steppe Fungus Run
Deliver 5 Unique Mushrooms
Sub: Deliver 1 Choice Mushroom
Den Mothers
Slay 5 Jaggia
Kelbi Cure-All
Deliver 3 Kelbi Horns
Sub: Slay 8 Kelbi
— These quests are unlocked once you finish 'A Winning Combination.'
Chip Off the Old Blockade
Slay 8 Konchu
— Unlocked by finishing any of the quests mentioned above.
The Stinking Seltas
Hunt a Seltas
Sub: Break the Seltas's horn
— Unlocked by finishing 'Chip Off the Old Blockade.' Finishing this mission upgrades your grain/bread and vegetable ingredients at the canteen. For the full scoop, check out my MH4U Canteen Food Ingredients Upgrade Guide. It also unlocks expeditions, which lets you do free hunts in the Everwood. To progress further, you'll need to do two expeditions: Kill Velocidrome and Kill Yian Kut Ku. These unlock:
Urgent Quest: Swing Into Action
Hunt a Kecha Wacha
Sub: Topple monster while mounted
— Finish this 3-star quest and you unlock the 3-star caravan/village quests.
3-star
Boulder-bash
Hunt a Tetsucabra
Sub: Wound the Tetsucabra's jaw
— Unlocked after finishing 'Swing Into Action.'
Shipshape Skin
Hunt a Gypceros
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Sub: Wound the Gypceros's crest
— Unlocked after finishing 'Boulder Bash.'
Road Work
Capture a Gendrome (Village: 3 Star)
Sub: Slay 5 Genpreys
— Unlocked after finishing 'Shipshape Skin.' Finish this to trigger:
Urgent: Nerscylla Thrilla
Hunt a Nerscylla
Sub: Break Nerscylla's poison spikes.
— Finish this to unlock 4-star caravan/village quests.
Before going further, I also noticed one more urgent pop up while I was doing 3-star quests. I believe this appeared after I finished 'Kecha Wacha Wallop,' which is not considered a key quest.
Urgent: Research Basarios
Hunt a Basarios
Sub: Topple monster while mounted
— Makes Basarios show up in the Everwood.
4-star
Pink Stink
Hunt a Congalala
Sub: Wound the Congalala's comb
— Maybe I was just sleep-deprived, but I could've sworn this was called 'Wild Palico Panic' when I first tried it. Anyway, now it says 'Pink Stink' in my mission board so 'Pink Stink' it is.
An Ice Surprise
Hunt a Zamtrios
Sub: Wound the Zamtrios's top fin
— I could've sworn this one was named 'Meownster Hunt Havoc' the first time I did it, too. Seriously, I think I'm losing my mind. Maybe I already did.
Najarala Hunt
Hunt a Najarala
Sub: Wound the Najarala's back
— Take down this snake in the grass and you'll get an emergency Gore Magala expedition if I remember correctly. Repel that sucker and you should unlock:
Urgent: Tipping the Scales
Hunt Gore Magala
Sub: Wound Gore Magala's feelers
— Gore! Gore! Gore! With apologies to JR's Barbecue Sauce. Bring down the flagship monster and say hello to 5-star quests.
5-star
Major Miner Problem
Hunt a Gravios
Sub: Wound the Gravios' chest
— Hello, big guy. Just bring him down, baby
Advanced: Odd Ape Out
Hunt a Congalala
Sub: Break the Congalala's claw
— I was reading a Japanese forum once and some dude didn't even mention him by name and just said 'that filthy ape.' I don't know why but that made me laugh. Yes, I'm easy to please.
Now do two of the following quests:
Zinogre Zone
Hunt a Zinogre
Sub: Wound the Zinogre's head
The Royal Guard
Hunt a Seltas Queen
Sub: Hunt a Seltas
King of the Skies
Hunt a Rathalos
Sub: Sever the Rathalos' tail
This will unlock:
Advanced: Tigrex Terror
Hunt a Tigrex
Sub: Break the Tigrex's claw
— Tigrex, he's grrrreat. At unlocking the next quest:
6-star
Urgent: Advanced: Heaven's Wheel
Slay Shagaru Magala
Sub: Break Shagaru Magala's horns
— Finish Gore Magala's true form after shedding its skin and you're on the fast track to high rank questing.
HIGH RANK
7-star
Skiff Scuttler
Hunt a Daimyo Hermitaur
Sub: Break D. Hermitaur's claw
— I was in a rush to go through quests so I waltzed into this quest while still using a bone weapon. Can you say Bounce City?
Hot-air Buffoon
Hunt an Emerald Congalala
Monster Hunter Generations Ultimate Story Key Quests 2
Sub: Deliver 1 Territorial Dung+
Facility Facilitation
Hunt a Cephadrome
Sub: Hunt 6 Cephalos
Hunt-a-thon: Nerscylla
Hunt 2 Nerscylla before time expires or deliver a Paw Pass ticket
Sub: Deliver 1 Queen Substance
These missions will unlock:
Urgent: Skiff Competition
Hunt a Monoblos
Sub: Break the Monoblos's horn.
— Charge! Have fun Guard Point masters. Oh yeah, welcome to 8-star quests
8-star
Finish one of the two following missions:
Hide-and-Freak
Hunt a Khezu
Sub: Wound the Khezu's head
— Man, this guy… A bonafide troll.
Take a Powderstone
Deliver 1 Powderstone
Sub: Hunt an Iodrome
Either of the previous missions will unlock:
In the Pink
Hunt a Pink Rathian
Sub: Wound the Pink Rathian's head
— One of my favorite monsters to hunt. I personally find her more challenging than Azure Rathalos. Whatever you do, stay away from her left cheek… Take her down and you get:
Ladykiller
Hunt a Seltas Queen
Sub: Wound the Seltas Queen's head
— Lets… volt… in! I still remember the first time my cousins saw the docking manuever while playing the Japanese version of the game. 'Wait, did they just combine? That's awesome!' Finishing this also unlocks the Wyceum research center, which will be key later when fighting frenzied and extreme monsters, especially those that make your weapons and bullets bounce.
Nocturnal Commission
Capture a Rathian
— This unlocks a pretty cool cut scene, plus your next urgent.
Urgent: Dance of a Thousand Blades
Hunt a Seregios
Sub: Topple monster while mounted
— Say hello to the flagship monster of Monster Hunter 4G. This, by the way, provides the earliest opportunity to craft those Seregios weapons, which was quite helpful when I started doing Guild Hall quests.
9-star
Say hello to key quests galore. Here's the order that I went through them:
Black Rock Down
Hunt a Black Gravios
Sub: Wound Black Gravios's back
An Omen in the Skies
Hunt an Azure Rathalos
Sub: Deliver 1 Large Wyvern Tear
The Echoing Roar
Hunt a Brute Tigrex
Wound the Brute Tigrex's head
Forge Ahead
Hunt a Stygian Zinogre
Sub: Wound Stygian Zinogre's back
Advanced: Glacier's Bane
Hunt a Brachydios
Sub: Suppress Brachydios's frenzy
Advanced: Tyrant's Maw
Hunt a Deviljho
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Sub: Topple Monster While Mounted
These will unlock
Urgent: Death by a Thousand Cuts
Hunt an Apex Seregios
— Whee, apex monsters! Don't forget to use that Wystone.
Urgent: Kushala Kushowdown
Hunt a Rusted Kushala Daora
— This a siege-style battle in Dundorma with your NPC allies. Finish it and you level up your Wystone and unlock 10-star quests, which are the final batch of hunts for offline mode. Enjoy!
GATHERING HALL QUESTS
Say hello to the multiplayer part of MH4U. Yes, you can still solo missions if you want but keep in mind that the monsters will be tougher. For the bulk of these, I basically formed a two-man party with my cousin, which provides just the right balance difficulty-wise. Plus we only had to do the urgents twice as opposed to three or four times with a bigger team. Then again, feel free to do whatever works for you.
LOW RANK
Hunter Rank 1
Bug Burger
Hunt a Seltas
Sub: Break the Seltas's horn
Kecha Konundrum
Hunt a Kecha Wacha
Sub: Wound the Kecha Wacha's ears
Tackling a Tetsucabra
Hunt a Tetsucabra
Sub: Wound the Tetsucabra's jaw
The Gypceros Project
Capture a Gypceros
Sub: Slay 5 Konchu
2-star Urgent: Web Sighting
Hunt a Nerscylla
Sub: Break Nerscylla's poison spikes
HR2
Royal Assassination
Hunt a Rathian
Sub: Wound the Rathian's head
A Ghastly Gift
Capture a Khezu
Sub: Wound the Khezu's body
Zamtrios of the Deep
Hunt a Zamtrios
Sub: Wound the Zamtrios's head
Nix the Najarala
Hunt a Najarala
Sub: Wound the Najarala's back
3-star Urgent: Dark Wings, Dark Work
Hunt Gore Magala
Wound Gore Magala's wing
HR3
Tigrex Tough Love
Hunt a Tigrex
Sub: Break the Tigrex's Claw
Temper Tantrum
Hunt a Gravios
Sub: Wound the Gravios's back
Royal Audience
Capture a Rathalos
Sub: Wound the Rathalos's wings
Tuff Turf
Hunt a Zinogre
Sub: Wound the Zinogre's head
The Royal Guard
Hunt a Seltas Queen
Sub: Wound the Seltas Queen's tail
4-star Urgent: Sand Sailor
Slay a Dah'ren Mohran or repel it.
Sub: Btreak Dah'ren Mohran's horn
— Unlocks drinks at the canteen and High-Rank Expeditions
HIGH RANK
HR4
Face Two Face
Hunt 2 Kecha Wacha
Sub: Deliver 1 Large Beast tear
Purple People Eater
Hunt a Purple Gypceros
Sub: Wound Purple Gypceros's chest
Buffoonish Baboon
Hunt an Emerald Congalala
Sub: Wound Emerald Congalala's comb
Monster Hunter Generations Ultimate Guide
Dastardly Duo
Hunt a Gendrome and Tetsucabra
Sub: Wound the Gendrome's head
5-star Urgent Quest: Rathian's Wrath
Hunt a Pink Rathian
Sub: Wound the Pink Rathians wings
HR5
Writer's Block
Hunt a Najarala and a Rathian
Sub: Deliver 1 Large Wyvern Tear
The Red Menace
Hunt a Red Khezu
Sub: Wound the Red Khezu's head.
Dread Locked
Hunt a Gore Magala
Sub: Wound Gore Magala's wingarm
Advanced: Frenzied Foe
Hunt a Tigrex
Sub: Break the Tigrex's claw
6-star Urgent Quest: Ore D'Ouvre
Hunt a Black Gravios
Sub: Wound Black Gravios's back
HR6
Bring Down the Sky King
Hunt an Azure Rathalos
Sub: Wound the Azure Rathalos's wing
Infernal Overlord
Hunt a Stygian Zinogre
Sub: Wound Stygian Zinogre's head
Ear Ache
Hunt a Brute Tigrex
Sub: Wound the Brute Tigrex's head
Brimstone and Brachydios
Hunt a Brachydios
Sub: Wound the Brachydios's head
7-star Urgent: Advanced: Stop the Wheel
Slay Shagara Magala
Sub: Break Shagaru Magala's horns
HR7
Advanced: Grim Tidings
Slay an Akantor
Sub: Wound Akantor's head
Advanced: Storm Front
Slay a Kushala Daora or repel it
Sub: Wound Kushala Daora's head
Advanced: Teostra Tangle
Slay a Teostra or repel it
Sub: Wound Tesotra's head
Advanced: Fleet Action
Slay Dah'ren Mohran or repel it
Sub: Break Dah'ren Mohran's horns
Urgent: Advanced: Speartip Menace
Slay a Dalamadur
Sub: Wound Dalamadur's head
— Finish this and you unlock the cap on your hunter rank, which should jump up pretty high. It also unlocks:
Urgent: Advanced: Glacial Grinder
Slay an Ukanlos
Sub: Topple monster while mounted
— This unlocks G-rank quests. Woot!
While I've sunk in a ton of time in the Japanese version of the game, I haven't gone through all the G-rank quests in the Western version so I don't know the English names of all the stuff yet. For such quests, I will name the monsters you need to hunt as part of G-rank key quests. I'm adding subquests, too, in case there are non-key quests that feature the same monster. I will update this section as I verify information in my U.S. copy:
G-Rank 1
Sculptural Seltas
Hunt a Desert Seltas
Seeing Spots
Hunt an Ash Kecha Wacha
Sub: Wound Ash Kecha Wacha's ears
— Apparently, someone in Monster Hunter's localization team is an Ash Ketchum fan..
Berserker Rage
Hunt a Berserk Tetsucabra
Sub: Wound the B. Tetsucabra's jaw
Monster Hunter Generations Ultimate Story Quests
Line in the Sand
Hunt 2 Cephadrome x2
Sub: Wound the Cephadrome's tail
Fashion Victim
Hunt a Daimyo Hermitaur
Sub: Break D. Hermitaur's shell
— These missions will unlock…
Hit List: Plum Daimyo Hermitaur
Hunt a Plum Daimyo Hermitaur
Sub: Break P.D. Hermitaur's Claw
— The Diablos skull accessory always cracks me up
Grand Finals Confrontation
Hunt a Tigerstripe Zamtrios
Sub: Wound T.Zamtrios's dorsal fin
— This guy loves switching to Jabba the Hutt mode
Serpent Serenade
Hunt a Tidal Najarala
Sub: Wound Tidal Najarala's head
Hunter in Green and Red
Hunt a Rathian and a Red Khezu
Sub: Deliver 1 Large Wyvern Tear
— No matter the color, Khezu remains a cave-dwelling troll.
Urgent:Seer of the Swords
Hunt a Seregios
Sub: Sever the Seregios's tail
— Bring dung bombs just in case he grabs ya'.
G-Rank 2
Course Correction
Hunt a Shrouded Nerscylla
Sub: Wound S.Nerscylla's outer hide
Mhgen Story Key Quests
The Azure King and the Tyrant
Hunt an Azure Rathalos and a Tigrex
Sub: Deliver 1 large Wyvern Tear
Temper Tantrum
Hunt a Gravios
Sub: Wound the Gravios's head
How to Zap your Zinogre
Hunt a Zinogre
Sub: Slay 5 Slagtoth
These quests will unlock:
Brute Force
Hunt a Brute Tigrex
Sub: Wound the Brute Tigrex's head
Pestering Pest
Hunt a Desert Seltas Queen
Sub: Wound D.Seltas Queen's tail
Hollow Promise
Hunt a Black Gravios
Sub: Wound the Black Gravios's chest
Fire Drill
Hunt a Brachydios and a Stygian Zinogre
Sub: Sever the Stygian Zinogre's tail
Showdown at High Noon
Hunt a Diablos
Sub: Sever the Diablos's tail
Then..
Hunt Black Diablos (Sub: break both horns)
Urgent: Chaos Gore Magala
G-Rank 3
Advanced Chameleos (Sub: break horns)
Advanced Kushala Daora (Sub: cut tail)
Advanced Teostra (Sub: wound wings)
Advanced Ukanlos (Sub: wound front feet)
Urgent: Gogmazios (Sub: destroy back)
Well, that's it for now. Make sure to check out the Technobubble hub for more of our guides for Monster Hunter Ultimate 4!
Ten times. That’s how many times I’ve bought and re-bought games in the Monster Hunter Generations series, including Japanese versions Monster Hunter X and XX.
That doesn’t even include all the times I’ve bought multiple versions of other entries in the overall series since Monster Hunter Freedom Unite. Heck, I remember arriving in Japan for vacation several years ago and asking my ex-girlfriend to take me to a video game store so I can buy the newly released Monster Hunter 4. Correction, buy two copies of MH4.
They say the definition of insanity is to do the same thing over and over again. If that’s the case, then I’m clearly insane about the Monster Hunter series. Unlike crazy people who do the same thing over and over, though, I wasn’t really expecting a different result each time like insane people supposedly do. Nope, I usually buy multiple copies of the game so I could spread the word and share the love by playing it with other people in my family. I mean, if they ever make an embassy for Monster Hunter, they could name me its ambassador for sure.
All that being said, Monster Hunter Generations Ultimate comes at a bit of a strange time. First off, I’ve played this game twice now — first when it came out on the Nintendo 3DS in Japan in March of last year and then a second time when it was released in Japan on the Switch last August. Technically, you can even say that I played it four times when you include my time with MHX and Generations. On top of that, Monster Hunter Generations Ultimate arrives AFTER I’ve plunked in 600 hours on the newer Monster Hunter World, which I gave a 10 out of 10, by the way (only the second time I’ve given a game such a high score since I started doing reviews). At the time, I called World arguably the best Monster Hunter game ever released, thanks to its improved presentation and visuals, fine-tuned mechanics and large number of quality-of-life improvements. Some might find it blasphemous to call World the best in the series but it’s something I continue to stand by. Yes, it doesn’t have as many monsters but neither did Tri when it first came out, and that game pretty much kickstarted the last generation before World. Basically, World is the Tri of the new Monster Hunter generation and serves as an excellent foundation for upcoming games in the series.
Needless to say, there are a bunch of factors that definitely impact how I view Generations Ultimate now. Let’s just say that my review probably would be a bit different if I wrote it back in early 2017 when MHXX first came out. To be fair, I felt that MHXX at the time was already starting to feel a bit old — and that’s even before I knew World existed. It’s strange, too, given that I rated Monster Hunter Generations a 9.5 out of 10. Even Monster Hunter fans might consider that an overly generous score, which I understand. In my case, I gave it that score primarily due to one key reason: hunting styles. Hunting styles, along with the ability to play as a Palico, are pretty much the biggest change in the base mechanics of the series in a long, long time. Prior to that, the only big notable changes I remember to the core gameplay of Monster Hunter are underwater combat in Tri and mounting in MH4. Otherwise, Monster Hunter really hasn’t had any groundbreaking changes in its base experience outside of the improved hitboxes that Tri thankfully brought about.
Objectively speaking, Monster Hunter Generations Ultimate is a better version of Generations. For starters, it has all the content, hunter styles and hunting arts from its predecessor and then some. It also brings in G-rank quests and the tougher monsters that come with them. While it has more content, however, it does not feel as fresh as Generations did when I first played it. That’s because it simply builds on its predecessor as opposed to drastically changing the formula like Generations did. It’s an interesting conundrum for a reviewer such as myself who tries to consider a wide range of factors and viewpoints in my reviews. This includes factoring in the experience and expectations of gamers who never played Generations, those who played it but never played MHXX, and those who count Monster Hunter World as their first ever game in the franchise. A review, by definition, is subjective but I still try to bring in as many objective elements as I can while accounting for the various viewpoints and needs of gamers who might read my articles. What might feel like old hat to me could be totally fresh for others.
Given all that, I will try my best to factor in all those varying experiences as I dissect MHGU for this review. Now, I’ll be the first to admit that I’ve always scored Monster Hunter games higher than the norm. I remember giving MH3U the equivalent of a score of 90 way back in the day when we still used our old website. That’s eight points higher than its Metacritic average. Although more reviewers were starting to warm up to the series at the time, many still considered the mechanics clunky and unwieldy. In contrast, Monster Hunter veterans such as myself saw a more deliberate system that typically encouraged discipline and purpose as opposed to mindless hacking. I just historically enjoy this series more than the average person.
The good news is that despite having played Monster Hunter X, Generations and XX to death — as well as getting used to the mechanics introduced by World — Monster Hunter Generations Ultimate’s weapon mechanics still feel great. In fact, I was surprised at just how much I enjoyed playing it even after getting used to the changes brought about by World. The base mechanics for combat, for example, remained spot-on and I was able to adjust in no time with the timing and combos for the weapons, especially those I was most familiar with.
I started with the last weapon I had equipped in my old Generations save file, the Sword and Shield, which I’ve rarely used in 3U, 4, 4U and Generations. See, I normally main Bowguns and the Insect Glaive but I didn’t have a good status-based Light or Heavy Bowgun to test with my Level 10 Dreadqueen Rathian Gunner nor a good paralysis Glaive to use with my Level 10 Dreadqueen Rathian Blademaster set. So I decided to test the status-based armor with a Viper Bite 4 paralysis SnS instead. Despite now being more used to World and its more forgiving Spiral Slash mechanic for Sword and Shield, the SnS combat with MHGU actually still felt great and I found myself quickly adjusting to it in no time. I especially loved the weapon’s synergy with Striker Style, which allows you to use three hunting arts at the expense of losing your backhop, which is a minor sacrifice. I ended up having a blast using Chaos Oil to buff my attacks with exhaust, stun, affinity, partbreaker and Mind’s Eye to prevent weapon bounce, then weaving in Sword Dance into my attacks and eventually knocking out monsters with Shoryugeki.
Admittedly, there are a few nuances with some weapons where I do miss the changes brought about by World. I now find Kinsect control and essence gathering, for example, a lot easier in World than MHGU. Marking a body part on a monster with your Insect Glaive in World, for example, pretty much guarantees your bug will extract that part’s color. That’s not the case in MHGU where your bug can get the wrong color if the monster moves, which it almost always does. I also find aiming and hitting ideal spots with the Light and Heavy Bowguns easier in World thanks to the latter’s more intuitive controls and added mobility. For Sword and Shield, I miss World’s Spiral Slash, which allowed you to readjust the direction of your attacks on the fly and made SnS combat feel much more fluid.
Such niggles shouldn’t be as big of a deal for veterans of the classic Monster Hunter games, who have invested countless hours using the old mechanics and can reacquire them the same way one can always ride a bicycle once he or she learns how to, even after not using a bike for a long time. If Monster Hunter World was your first game, however, even minor changes to the combat mechanics can feel annoying. This is especially true when you factor in older mechanics like flexing your arms while being rooted on the spot when drinking a potion or having to deal with pickaxes that break when mining. If The fact that online Urgent Quests — missions you need to finish successfully in order to unlock the next batch of quests — can only be cleared by the person who posts it can make tougher missions such as Lao-Shan Lung a giant pain, literally. This is especially true if you help folks clear their Urgent, only for them to bail and leave you when your turn comes around. Unlike World, MHGU does not scale down its online quests for solo players, making team play practically a necessity for the game's harder monsters (it would be akin to soloing Kulve Taroth and Behemoth). Ultimately, if you’re used to the quality-of-life changes from World, the mechanics for MHGU can feel disjointed and archaic, perhaps even trollish. In fact, I can actually see some folks quitting because they find it too cumbersome.
Then again, that would be a shame because players who decide not to stick with Generations Ultimate will be missing out on the biggest advantage that the game has over World: hunting styles. I know I already mentioned them but I can’t say enough how much of a game changer these are, especially given how the franchise has stuck to the tried-and-true “Guild-style” mechanics pretty much throughout its whole life.
As much as I love the fine-tuned Heavy Bowgun mechanics used by World, it still has no replacement for the airborne spread shot shenanigans of the Aerial Style introduced in MHG, which can make short work of a Zinogre’s horns. Neither does it have an alternative that replicates MHGU’s new Valor Style ability that lets you literally do a power run with your HBG drawn out, then slide into a special Siege Mode that shoots bullets at an ever-increasing rate of speed. For folks who enjoyed the crazy dodge counters of Adept Style, the closest thing you’ll get to experiencing that in World is seeing the special dodge animation when using the Temporal Mantle.
When you multiply the six hunting styles with the 14 weapons, that’s a lot of combinations to choose from. That doesn’t even factor in the so-called “15th weapon,” the Palicoes, which come with various weapon subtypes of their own. You can hunt as a cat that specializes in boomerangs, bombs, healing or one that even turns into a miniature Wolverine-style beast. It’s literally something I miss in World and wish would be added in the future, especially given how nice cats look in the new game.
Another advantage for MHGU is its insane monster count, which makes World’s number of creatures piddly in comparison. Granted, it’s not really a fair comparison as MHGU is the culmination of a generation that technically started way back in Tri, so it has the advantage of being able to build on assets that have been amassed over several years. Nevertheless, the monster count remains a clear-cut advantage for MHGU over World. Add the ability to play it on the go and you’ve got the true spiritual successor to the portable Monster Hunter experience that thrived on the PSP and 3DS.
Having said all that, MHGU is admittedly showing its age even for this Monster Hunter fan. While World magnifies the advantages of Generations Ultimate, it also makes its warts more obvious. It’s not even the graphics as MHGU, while not as visually impressive as World, looks surprisingly good on the Switch for an older game. Instead, it’s the quality-of-life changes that make dealing with some of the game’s older mechanics and limits a bit more difficult than before.
It’s almost ironic how a newer Monster Hunter game ultimately ends us showing what MHGU can do better. It’s still a great game that boasts, in my opinion, the cooler mascot (I mean, Nergigante looks cool but Valstrax is a freaking jet-powered dragon). At the same time, it also appears to serve as a fitting bookend to the end of an era, even for a fan who would love to see Capcom continue the old series, at least on portable systems.
FINAL THOUGHTS
Monster Hunter Generations Ultimate is like my old 300ZX from years past. It’s not as comfortable or as fast as newer sports cars. But boy did I have fun driving that thing. Let’s just hope that Monster Hunter World or its successor incorporates the fun parts from MHGU, whether it be stuff like hunting styles or being able to play as a cat. Like its flagship monster, if this is the last hurrah for the previous monster hunter generation, it’s certainly going out with a jet-powered bang.
- Rating: 8.5 out of 10
- Cost: $59.99, Switch
- Official site
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